![vuze xr hdr update vuze xr hdr update](https://kimono-oyaji.com/wp-content/uploads/20191017-Vuze-XR-update01-886x1024.jpg)
![vuze xr hdr update vuze xr hdr update](https://i.ytimg.com/vi/Ag4JEt52-2s/hqdefault.jpg)
![vuze xr hdr update vuze xr hdr update](https://kimono-oyaji.com/wp-content/uploads/VuzeXR_firmwareupdate_201905_11-768x1539.jpg)
At a price of €300, the camera offered a unique opportunity to make entirely new VR recordings. The first consumer VR180-3D camera was the Lenovo Mirage Camera in 2018, which was developed in collaboration with Google under their Daydream VR project. Many VR photographers therefore find this format both more immersive and much easier to create. Unwanted objects in the shot behind the camera are no longer visible, as only the hemisphere was shot towards the front. Thanks to the 3D format, the proportions in VR180 content are now correct. Similar to a rectangular world map created from a round globe. The fish eye photos are then normally converted into an equirectangular format. In contrast to 360°, no stitching is necessary here, as the entire desired content of 180° or 190° was captured with the lenses. Two images are shot simultaneously with two very wide-angle fish eye lenses, usually around 190°. In addition, it can often be difficult for content creators to ensure that the entire 360° of the environment is interesting and does not show the photographer, lighting, or other photographic aids.įor these reasons, among others, more and more immersive media makers are turning to the VR180 stereo format. However, 360-2D recordings have the problem that the lack of stereoscopic depth means that closer objects appear huge and therefore unrealistic. Monoscopic 360° images can be created relatively easily with standard consumer 360-degree cameras, rendering tools for artificially generated content and cell phone apps that instruct the user to rotate in all directions. 180-degree 3D content: a popular format.